๐ŸŽฎFunzory

Play Reversi

Flip your way to a full board against a computer that plans ahead.

BoardFree to playNo download

Match

Reversi

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Controls

  • Click any square marked with a dot
  • R starts a new game

About Reversi

Reversi dates to 1883 and was rebranded in the 1970s under the name most people know it by today. It is the rare board game whose rules can be taught in thirty seconds and whose strategy runs directly against beginner intuition in almost every respect.

The central counter-intuition is disc count. Newcomers try to flip as many discs as possible on every turn, which is close to the worst thing you can do. Having lots of discs early means having lots of discs on the frontier โ€” squares adjacent to empty space โ€” and every frontier disc is a square your opponent can play next to. Strong players deliberately stay small and hand over the middle.

What actually matters is mobility and stability. Mobility is how many legal moves you have; running your opponent out of options forces them to hand you a corner eventually. Stability is discs that can never be flipped again, which radiates outward from the corners. The computer opponent here scores positions on both, weighting corners heavily and the squares diagonally beside them heavily negative.

The engine searches four moves ahead in the opening and midgame, then deepens to eight once fewer than ten squares remain, because the endgame is where the game is actually decided. It is beatable, but you will not beat it by grabbing discs.

Tips for a higher score

  • Corners can never be flipped. Everything else on the board is negotiable, so take a corner whenever one is offered.
  • Avoid the squares diagonally next to a corner. Playing one usually hands your opponent the corner on the next move.
  • Having more discs in the early game is a disadvantage, not an advantage โ€” it gives your opponent more edges to attack.
  • Aim to reduce your opponent's options. A position where they have only one legal move is worth more than a fistful of discs.
  • The board can swing enormously on the last few moves, so a losing position at move fifty is often still winnable.

Frequently asked questions

Why can I not play in most squares?

A move is only legal if it traps at least one of the opponent's discs in a straight line between the new disc and one you already own. The dots mark every square that qualifies.

What happens if I have no legal move?

Your turn passes automatically and the message line tells you. The game ends only when neither player can move, which is often before the board is completely full.

How strong is the computer?

It searches four moves ahead normally and eight in the endgame, scoring positions on corner control, stability and mobility. It punishes greedy play but can be beaten with patient positional play.

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