🎮Funzory

About Funzory

Funzory is a small, independent website that publishes free browser games. There are 35 of them at the moment, and every one was written specifically for this site rather than embedded from somewhere else.

Why build the games instead of embedding them?

Most free game portals are a thin layer around an iframe. The game comes from a third-party network, the ads inside it belong to that network, and the site around it exists only to funnel you there. It works, but the result is slow, the controls are inconsistent, and nobody involved is responsible for whether the game is actually good.

We decided to do the opposite. Each game here is a few kilobytes of hand-written JavaScript drawing to a canvas or a DOM grid. That means every game shares the same controls conventions, works the same way on a phone as on a laptop, loads in milliseconds, and can be fixed by us when something is wrong with it.

What we care about

  • Speed. A game should be playable within about two seconds of clicking its link. No pre-roll, no launcher, no loading bar.
  • Honest controls. Every game documents its controls on the page, supports both keyboard and touch, and never hides a mechanic behind a paywall.
  • No dark patterns. No forced sign-up, no notification prompts, no "are you sure you want to leave" dialog, no fake close buttons on ads.
  • Local data. Your scores belong to your browser. We do not run a leaderboard server because we do not want your data.

How the site is funded

Funzory is free and is paid for by advertising. We place a small number of ad units in fixed positions — beside the player, between sections, and at the end of articles. We do not put ads inside the play area, we do not use interstitials between games, and we do not run video pre-rolls. If the ad load ever gets in the way of the games, we have got the balance wrong and would like to hear about it.

Details of what advertising cookies do are in our privacy policy.

About the classics

Several games here are our own implementations of formats that have been around for decades. Falling-block puzzles date to 1984, mine-clearing grids to the early eighties, paddle-and-brick games to 1976. Those mechanics are part of the common vocabulary of video games. We have written our own code, chosen our own names, and drawn our own art rather than borrowing anyone's.

Get in touch

Bug reports, game requests and complaints are all welcome on the contact page. If a game misbehaves in a particular browser, telling us which browser and which game is usually enough for us to find it.