9 February 2026 ยท 7 min read
Five Minesweeper patterns that turn guessing into reading
Minesweeper looks like luck until you learn a handful of shapes. These five cover the large majority of positions on a beginner board.
Play Minesweeper nowRead the numbers, flag the mines, clear the field.The most common complaint about Minesweeper is that it comes down to luck. It does, occasionally โ a small fraction of boards end in a genuine fifty-fifty. But on a nine by nine beginner field with ten mines, the overwhelming majority of positions are fully determined. The numbers already contain the answer. The skill is reading them quickly enough that you never have to guess.
First, the two counting rules
Everything below is a special case of two rules, and if you internalise only these you will already be a competent player.
- If a number equals the count of flags already touching it, every other cell touching it is safe.
- If a number equals the count of unopened cells touching it, every one of those cells is a mine.
That is the entire game, formally. The patterns that follow are just shapes where these rules resolve faster than you can consciously apply them.
1. The 1 against a wall
A 1 sitting on the edge of the board with exactly one unopened neighbour is the simplest possible deduction: that neighbour is a mine. Corners are even better, because a corner cell touches only three others. This is why experienced players open corners early โ the constraints there have fewer unknowns and resolve immediately.
2. The 1-1 pattern
Two adjacent 1s along an opened edge, with three unopened cells in front of them. The first 1 tells you there is exactly one mine among the first two cells. The second 1 covers all three. Since the mine the second 1 sees must be one that the first 1 also sees, the third cell โ the one only the second 1 touches โ is guaranteed safe.
This is the pattern that unlocks most stuck boards. It looks like nothing, and it gives you a free opening every time.
3. The 1-2-1 pattern
Three numbers in a row reading 1, 2, 1, with four unopened cells beneath them. The mines are under the two 1s, and the cells under the 2 are clear. It feels backwards the first few times โ the 2 is the biggest number, so surely it hides the most โ but count it out and the arrangement is forced.
4. The 1-2-2-1 pattern
The longer cousin. Four numbers, five unopened cells. The mines sit under the two 2s. This one appears less often than 1-2-1 but is worth memorising because when it does appear it resolves four cells at once, which is usually enough to cascade a large region open.
5. The subtraction pattern
The generalisation that covers everything the named patterns miss. Take two numbers whose neighbourhoods overlap. Subtract the smaller from the larger. If the difference equals the number of cells that only the larger one touches, all of those cells are mines. If the difference is zero, all of them are safe.
It sounds abstract, and it is the one that takes practice, but it is also the technique that separates players who finish boards from players who stall halfway. Every named pattern above is this rule with the arithmetic already done for you.
When you genuinely have to guess
It happens. When it does, two heuristics help. First, guess in the largest unopened region rather than in a tight pocket โ a lucky open there gives you far more new information. Second, count your remaining mines against your remaining cells before you click; sometimes the global count rules out a candidate that local reasoning could not.
And be honest with yourself about the difference between a guess and a deduction you have not done yet. Most clicks that feel like guesses are not.